Try to grab the cube and return to your original room before the blue portal alternates again, then do the same for putting the cube on the button so you can leave the chamber more quickly. One is the small room with a cube, another with the button it needs to go on, and the third leads to the door and elevator. The orange portal in your room will remain constant, but the blue one will alternate between three locations. Test Chamber 01ĭrop down into the next chamber and take a good look around. The emancipation grid in front of the elevator will destroy any objects that you try to take with you, for example the cube, as to prevent smuggling or an advantage in the chamber ahead. The button, when weighted down, will open the door towards the elevator leading to the next chamber. A cube will drop from the ground, and you'll have to put it on the button with. ![]() When the portal in your room opens, walk through and over into the next room. Once you start a new game, you'll get a brief welcome from the machine running the tests here, GLaDOS.
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